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Blender guru render settings
Blender guru render settings










blender guru render settings

Render times can be reduced using a “noise threshold”. Reducing Render Times With “Noise Threshold” What we want to do is strike a balance between render quality and render time. In any case, Intel’s denoiser is preferred for final renders. Note that you might not have OptiX: it depends on your hardware. Tip: There are two different de-noising tools in Blender: OptiX and Intel’s denoiser (OpenImageDenoise). We will leave the denoising off for now, turning it on later, after we have decided on a sample count that gets us most of the way to where we want to be. We can cheat a bit using one of Blender’s “de-noise” tools, which will help reduce the “graininess” without requiring us to use a very high sample count. The way to fix this is to increase the sample count, but this has an important side effect: renders will take longer when we do this! With a low sample count, renders will appear “noisy”. Let’s now render the donut with a low sample count (say, 100): We will also turn off compositing temporarily: We will first turn off “Noise Threshold” and “Denoise” in the rendering settings, here: However, with some tweaking, it can be made to produce much faster renders. In Blender, there are two options for rendering: Eevee (a fast rendering engine, like those used for 3D games) and Cycles (a ray-tracing rendering engine, typically used for 3D art and animations).Ĭycles usually takes significantly longer to render a result. This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.

blender guru render settings blender guru render settings

I’ll be making additional notes for each of the videos in the series! Just some notes I made while following along with this now-famous blender donut tutorial.












Blender guru render settings